Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
"If you don't have somebody to help you filter through these things and give you an honest assessment, it actually does hurt ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce ...
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim was the Werewolf ...
In an interview with Kiwi Talkz, former senior character artist Dennis Mejillones said that there were technical considerations when it came to the space suits. "There's a lot that has to go with it.
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
As reported by Video Games Chronicle, former Bethesda artist Dennis Mejillones revealed that Starfield revealed that the studio worked on decapitations for the game, and ultimately decided against it.