Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. In a new interview with Google Cloud Japan, Kazuki Abe, a technical ...
Between titles like Resident Evil: Village and Dragon’s Dogma 2, Capcom puts out a number of large titles every year. Now, the company says, they are starting to use generative AI to help them ...
Capcom's technical director, Kazuki Abe, has developed a generative AI system for game development. The system helps create unique ideas for environments using AI models like Gemini Pro and Imagen.
In today's Daily Fix: A technical director for Capcom has created a program that uses generative AI to create "ideas." No, it's not exactly what you think; in this case, Capcom wants to use Ai to ...
Seeing room for efficiency improvements, Abe created a system where generative AI could ... Right now, Capcom’s experimentation with AI models appears to be limited to just this system, leaving ...
Capcom appears to be pushing forward with ... The theory, then, is that generative AI can handle the brunt of this workload, coming up with the initial ideas that the development team can then ...
Resident Evil and Street Fighter series developer Capcom is experimenting with introducing new technology, including generative AI, to tackle the ballooning costs and man-hours required for game ...
Seeing room for efficiency improvements, Abe created a system where generative AI could read various game ... while also improving quality. Right now, Capcom’s experimentation with AI models appears ...
Related reads:Capcom Experimenting With Generative AI to Create 'Hundreds of Thousands of Unique Ideas' Needed to Build In-Game Environments If you ask people who the main characters are in ...