Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former ...
A Skyrim character artist has revealed that he and other developers at Bethesda worked in secret to stop the game's ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce ...
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim ...
A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
With the feature of being able to customize body size in the character creator, that added more complications. Mejillones also said that gore and dismemberment didn't fit with Starfield's themes as ...